![]() ![]() ![]() Iron Golem shockwave damage increased from 30% to 40%. Iron Golem (Specialization): Iron Golem slam damage increased from 25% to 175%.Blood Golem Life drain healing from enemies hit increased from 4% to 5%. Blood Golem (Specialization): Blood Golem Life drain damage increased from 40% to 90%.Golem (Specialization): Golem attack damage increased by 10%.Raise Skeleton (Specialization): Skeleton Warrior attack damage increased by 10%.Death’s Defense (Passive): Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.Serration (Passive): Critical Strike Chance reduced from.Grim Harvest (Passive): Essence gained reduced from 3/6/9 to 2/4/6.Shadowblight (Passive): Damage increased from 20% to 22%.Blood Wave (Skill): Damage increased from 90% to 120%.Army of the Dead (Skill): Damage increased from 30% to 45%.Blood Lance (Skill): Damage increased from 67.5% to 80%.I guess they were underperforming compared to the other classes a bit. Most of these are focused on minion buffs, including damage buffs to both skeletons and Golems, with a huge swing on an Iron Golem skill. NECROMANCER – Of all the classes, Necro actually got the most buffs by far. ![]()
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